Innovation is hard. An idea is one thing, implementing it quite another. How good is your reseach? How are your storytelling abilities? Can get it all to critical mass before your finances are entirely exhausted? Here some of the land-mines being navigated by this project.
Despite the (to my mind) clear path to a world music visualisation aggregator and interworking platform, the journey itself is fraught with challenges. We try to put a name to the main ones..
Some have already been overcome, some still stand. My gut feeling? From a technical standpoint, nothing insurmountable. From an informational and finance-raising standpoint, not perhaps so easy.
As already described elsewhere, the project's scope is difficult to convey in the attention span of the average internet tripper, making both informing and fundraising difficult. To date, however, these aspects are yet not featured in the following pictorial roundup.. Watch this space.
Big, brave, open-source, non-profit, community-provisioned, cross-cultural and ouija board crazy. → Like, share, back-link, pin, tweet and mail. Hashtags? For the crowdfunding: #VisualFutureOfMusic. For the future live platform: #WorldMusicInstrumentsAndTheory. Or simply register as a potential crowdfunder..
Here Be Dragons
Keywords
online music learning,
online music lessons
distance music learning,
distance music lessons
remote music lessons,
remote music learning
p2p music lessons,
p2p music learning
music visualisation
music visualization
musical instrument models
interactive music instrument models
music theory tools
musical theory
p2p music interworking
p2p musical interworking
comparative musicology
ethnomusicology
world music
international music
folk music
traditional music
P2P musical interworking,
Peer-to-peer musical interworking
WebGL, Web3D,
WebVR, WebAR
Virtual Reality,
Augmented or Mixed Reality
Artificial Intelligence,
Machine Learning
Scalar Vector Graphics,
SVG
3D Cascading Style Sheets,
CSS3D
X3Dom,
XML3D
Thursday, March 9, 2017
Music Visualisation: Here Be Dragons
Where playing together online is fraught with latency issues, teaching (one-way) is already widely practiced - using video chat. We simply plan to add shared score, a highly personalised toolset and built-in synchronisation. The core challenge? *Personalisation*.
Comments, questions and (especially) critique welcome.